Hierarchical flying dragon structure
106 parts, 19 groups, retaining the independent bones of the wings, wing tips, mandibles, double hind legs, claws and three sections of the dragon tail.
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Download the complete project with its original textures and included files.


106 parts, 19 groups, retaining the independent bones of the wings, wing tips, mandibles, double hind legs, claws and three sections of the dragon tail.
1.2 second flight loop and 3.2 second fire loop, 120 keyframes in total. You can switch, pause, drag to rotate or scroll the wheel to zoom in and out.
Contains .bbmodel, 64×64 scale atlas, 16×64 four-frame flame, preview pictures and instructions. Contains no game creature registration, flight AI, or damage logic.
Extract the ZIP, then choose File → Open Model in Blockbench and open the included .bbmodel file. Save a copy before making changes.
This is an editable model, not an installable mod. To use it in a game, set up the export format, resource files and loader for your target Java or Bedrock version.
Start with the original project from the download. If textures are still missing, select the included PNG files in Blockbench's Textures panel. Check texture paths after exporting, too.
Select an animation in the preview above and press Play. To edit it, use Blockbench's Animate workspace. In-game playback also requires the appropriate animation files and control logic.
You may use these models for personal learning, classroom practice and non-commercial projects. Do not resell them unchanged or claim them as your original work. For other uses, read the included terms and contact TeacherMa. Fan characters involve third-party rights; a contribution does not grant a commercial license.
This is an unofficial teaching model produced independently. Minecraft and the rights to related names and materials belong to the respective rights holders of Mojang, Microsoft, etc.