Three Blockbench versions
The main project retains 55 components, 16 groups, three textures and loop animations; a Java block/item version and an early version are also attached.
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Download the complete project with its original textures and included files.


The main project retains 55 components, 16 groups, three textures and loop animations; a Java block/item version and an early version are also attached.
Three 128 x 128 PNGs of body, head, turtle shells can be independently edited and exported from JSON with Java models that can continue to be integrated.
Learn to rotate, group, copy textures and Apply Mirror Modeling, with main preview, triangle view and texture overview.
Extract the ZIP, then choose File → Open Model in Blockbench and open the included .bbmodel file. Save a copy before making changes.
This is an editable model, not an installable mod. To use it in a game, set up the export format, resource files and loader for your target Java or Bedrock version.
Start with the original project from the download. If textures are still missing, select the included PNG files in Blockbench's Textures panel. Check texture paths after exporting, too.
Select an animation in the preview above and press Play. To edit it, use Blockbench's Animate workspace. In-game playback also requires the appropriate animation files and control logic.
You may use these models for personal learning, classroom practice and non-commercial projects. Do not resell them unchanged or claim them as your original work. For other uses, read the included terms and contact TeacherMa. Fan characters involve third-party rights; a contribution does not grant a commercial license.
The rights of Minecraft, Bowser, Mario, Nintendo and associated names and role images belong to their respective rights holders.