Original 64×64 PNG
The download and model preview use the same updated PNG with its original pixels, colours and transparency. The complete project also includes separate base and overlay PNGs for editing.
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Download the original 64×64 skin or its editable project.
The download and model preview use the same updated PNG with its original pixels, colours and transparency. The complete project also includes separate base and overlay PNGs for editing.
Hair and flowers use the hat layer; the bow, apron and rear ribbon use the jacket layer. Sleeves, wrists, socks and shoes use sleeve and pants overlays. There are no extra ponytails, skirt meshes or narrowed waist: the Classic wide-arm player shape stays intact.
Toggle overlays, play the idle or walk clip, or use 3D rendering with one or two figures and a gradient background. Import the 64×64 PNG as Classic wide arms. The project embeds the same texture; the PNG itself contains no animation.
The 64×64 PNG includes both base and overlay layers. Enable the hat, jacket, sleeves and trouser overlays. Use the clothing overlay toggle on this page to compare them. These thin layers retain the standard player proportions.
Download the original 64×64 PNG. In the Minecraft Java Launcher, open Skins, create a new skin, choose Classic / Wide, select the PNG, then save and use it. Do not upload the enlarged guide image from the gallery.
Choose Classic / Steve with four-pixel-wide arms, not Slim / Alex with three-pixel-wide arms. The skin does not change the player's shape: the hat and clothes are painted textures.
The full ZIP contains the original PNG and an editable .bbmodel project with its texture embedded. Idle and walk clips on this page only demonstrate the skin. The PNG contains no animation; the game keeps its default player movements.
You may use these models for personal learning, classroom practice and non-commercial projects. Do not resell them unchanged or claim them as your original work. For other uses, read the included terms and contact TeacherMa. Fan characters involve third-party rights; a contribution does not grant a commercial license.
Adapted into a pixel skin from the user-provided reference. Rights to the reference character and design remain with their respective owners. For personal learning and non-commercial sharing only; no commercial licence is granted. Minecraft rights belong to Mojang and Microsoft.