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胆大党

A school-day duo in crimson knit and dark uniforms. Okarun has layered black locks, clear grey-violet eyes and gold buttons, without eyewear. Momo pairs a fluffy chestnut bob and lifted eye corners with green earrings and a navy bow. Both partners appear at 64×64 by default; 128×128 separately refines hair tips, irises, knit and shoe edges. Connected brows frame four-cell eyes with darker upper tones, lighter lower tones and separate sclera and iris. A soft warm skin gradient keeps the cheeks and jaw free of dark outlines.

128×128 needs an HD-compatible skin environment. For vanilla Java, download 64×64. HD does not change the player's shape.

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Model downloads

Download the complete project with its original textures and included files.

What's in the download package?

Two characters, one scene

Couple mode shows two different skins. Use Male or Female to inspect one partner, or orbit both to see their backs. Animations and reflections share one playback clock.

Layered locks and subtle depth

The base carries darker roots; the hat overlay adds staggered fringe, side and rear locks. Collars, cuffs, hems and shoe edges use their corresponding overlays while the standard body proportions stay unchanged.

64×64 by default, HD still available

Each set contains male and female PNGs in 64×64 and 128×128. For normal Java import, choose 64×64 and Classic / Wide. 128×128 requires an HD-compatible environment. PNGs do not include preview animations.

Frequently Asked Questions

How do I use the 128×128 HD version?

The HD version has texture details redrawn on the 128×128 grid; it is not a 64×64 upscale. Use an HD-compatible skin environment or loader, or edit it in Blockbench. For standard vanilla Java skin uploads, use the included 64×64 PNG.

How do I show the outer layer?

Both 64×64 and 128×128 include base and overlay UVs. Enable hat, jacket, both sleeves and both pants layers; use Outfit layer to compare in the viewer. A standard skin has just base and overlay UV sets: depth comes from thin overlays on several parts, not a custom body shape. The 128×128 edition still needs an HD-compatible environment.

How do I wear this player skin?

Download the original 64×64 PNG. In the Minecraft Java Launcher, open Skins, create a new skin, choose Classic / Wide, select the PNG, then save and use it. Do not upload the enlarged guide image from the gallery.

Classic or Slim?

Choose Classic / Steve with four-pixel-wide arms, not Slim / Alex with three-pixel-wide arms. The skin does not change the player's shape: the hat and clothes are painted textures.

How do I use the project and animations?

The full ZIP contains the original PNG and an editable .bbmodel project with its texture embedded. Idle and walk clips on this page only demonstrate the skin. The PNG contains no animation; the game keeps its default player movements.

Can it be commercially used or republished?

You may use these models for personal learning, classroom practice and non-commercial projects. Do not resell them unchanged or claim them as your original work. For other uses, read the included terms and contact TeacherMa. Fan characters involve third-party rights; a contribution does not grant a commercial license.

Unofficial pixel-art fan adaptation. Original characters, titles and Minecraft rights belong to their respective owners.