TeacherMa 永夜村：万圣节之月圆之夜 · 1.5.0-monsters
2026-10-11

新增三个网站原创怪物
• 万圣节守夜骷髅：24 点生命，原提灯待机、巡夜行走与招手动画。
  招手预警约 1.1 秒后喷射黏附蛛网。村道与墓园预设 4 个。
• 南瓜巨镰幽魂：40 点生命，保留悬浮、横扫、召魂三套动画。
  远处喷网，近身挥镰约 0.9 秒后造成一次基础 7 点伤害；离开 3 格或
  遮挡视线可躲避。使用地面寻路；悬浮感来自原模型。森林/祭坛预设 2 个。
• 古墓绷带木乃伊：32 点生命，原待机、蹒跚与惊吓动作。
  缓慢移动并喷网，墓室与林地预设 4 个。
三者保留原始几何、7 张 PNG、62 个骨骼分组和全部 9 套关键帧动作。
新怪物可被玩家蛛网减速，也可被火焰魔杖点燃；同阵营蛛网不误伤。
只加入永夜村的自然生成表，主世界仍保留原来的生成配置。

安装 / 更新
1. 使用 Minecraft Java 1.21.1、Java 21、Fabric Loader 0.19.3。
2. 将 mods/teacherma-fabric-intro-1.5.0-monsters.jar 放进游戏实例的 mods 目录。
3. 保留或安装 Fabric API 0.116.15+1.21.1。本包不附 Fabric API、游戏或 Java。
4. 移走旧版同 ID 的 teacherma-fabric-intro JAR；不能同时装两个版本。
   备份存档后完全重开世界或重启服务器。联机双方都安装相同 MOD 与 API。
5. /halloween enter 进入，/halloween leave 返回；这些指令不需要管理员。
   也可用纸、雕刻南瓜、线无序合成永夜邀请函，右键往返。
6. 选择非和平难度，创造物品组现有 7 种刷怪蛋；管理员用 /halloween kit
   可一次领取装备、刷怪蛋、邀请函、南瓜灯和线。
7. 从 1.4 升级只追加一次 10 个新角色。已有建筑、箱子物品和已击败旧角色
   保持原状；从更早版本升级会补齐相应增援。村庄首次完整布置 80 个角色。

管理员召唤指令
/summon teacherma_fabric_intro:lantern_skeleton
/summon teacherma_fabric_intro:scythe_reaper
/summon teacherma_fabric_intro:ancient_mummy

模型来自 https://teacher-ma.de/ 的 halloween-skeleton、
halloween-scythe-reaper 与 halloween-mummy 原工程。
源码含 model-source/ 原文件、export_nightfall_monsters.py 导出器及游戏测试。
重建资源：python tools/export_nightfall_monsters.py
重建场景：python tools/build_nightfall.py
构建：gradlew.bat build；运行：gradlew.bat runClient。

验证
25 项 Fabric GameTest 通过，包括三者自主 AI、蓄力发网、减速、点燃与持续
伤害，巨镰延迟命中/距离与墙体避让，重载取消待结算攻击，旧村升级与幂等。
客户端已进入独立测试世界检查模型并拍摄；docs/ 内附三张实景图。
实景采用展示机位、静止姿态、补光并隐藏围观生物；正式 JAR 不含拍摄代码。
九套动画逐关键帧核对，原始贴图按 SHA-256 核对。
本更新没有新增自动任务系统，网站任务仍是手动探索指南。

ENGLISH — INSTALLATION AND RELEASE NOTES
Requires Minecraft Java 1.21.1, Java 21, Fabric Loader 0.19.3 and
Fabric API 0.116.15+1.21.1. Fabric API, Minecraft and Java are not bundled.
Copy the JAR in mods/ to your game instance's mods folder. Remove the older
TeacherMa JAR with the same mod ID. Back up the save and fully restart the world
or server. Multiplayer clients and server need matching mod/API versions.
Use /halloween enter and /halloween leave, or a reusable Nightfall invitation
crafted from paper, a carved pumpkin and string. Use a non-Peaceful difficulty.
Admins can obtain all seven creature eggs and equipment with /halloween kit.

Added Lantern Skeleton (24 HP, four preset actors), Scythe Reaper (40 HP, two)
and Ancient Mummy (32 HP, four), using all original geometry, seven textures,
62 bone groups and nine animation clips. All three fire sticky webs after a
roughly 1.1-second warning. The reaper can also swing its scythe up close, dealing
seven base melee damage once after about 0.9 seconds; retreat beyond three blocks
or use solid cover to avoid it. It follows ground paths; hovering is visual.
The new creatures can be slowed by player webs and ignited by the fire wand.
Their natural spawns are restricted to the Nightfall biome.

An existing 1.4 village gains ten new actors once, without rebuilding the village,
resetting chests or resurrecting defeated old actors. A fresh scene has 80 actors.
Earlier upgrades also append the previous reinforcement waves as appropriate.
The original werewolf proximity transformation and earlier weapons remain.
All 25 game tests passed. Original textures and animation tracks were verified.
The production JAR contains no test or photography harness. Source includes tests
and rebuild scripts. Screenshots use a staged camera, pose and lighting.
The website field journal remains manual; no automatic quest engine was added.

JAR SHA-256: 6ee99a5d6c67ee50c43803149b866ec0a8088fcf8144093595db227796fe4522
