← Nightfall MOD downloads

Fabric 1.21.1 / Halloween adventure

Nightfall Village: Halloween — Full Moon Night

Moonlight falls on a village that will never see dawn. Pumpkin zombies haunt its streets, witches wait in the swamp, and a stranger is only ten blocks away from revealing its true form.

v1.5.0-monsters · ZIP · 626 KB · Free

An original TeacherMa Halloween adventure. Enter an endless-night dimension, explore the lantern-lit village and dark forest, control enemies with sticky webs and fight back with a fire wand. Version 1.5.0 adds the Lantern Skeleton, Scythe Reaper and Ancient Mummy alongside the werewolf, pumpkin zombie, witch and bat.

Nightfall Village: Halloween — Full Moon Night · Promotional illustration · original Chinese cover
Promotional illustration · original Chinese cover
Minecraft
Java 1.21.1
Loader
Fabric 0.19.3
Java
21
Dependency
Fabric API0.116.15+1.21.1

PROLOGUE / FULL MOON NIGHT

One last lantern is waiting for you.

The story and missions are an exploration narrative written for this guide, using the locations and mechanics in v1.5.0.

An unsigned invitation brings you to the edge of the forest. Pumpkin lanterns still glow at the gate, but the clock tower seems to have forgotten time. Candles burn behind windows. Footsteps cross the road. No one speaks of morning.

A stranger beneath a lantern may be a werewolf; a pumpkin lamp in the cemetery belongs to a skeleton. Bandages trail across the crypt floor while a scythe-bearing spirit guards the forest shrine. None explains why midnight has stopped, but every strand of web tries to end your investigation.

Your goal is to understand the dangers, complete your investigation and return to your own world with a record of what you found. Nightfall remains. Another visitor is already on the way.

Open the six-chapter field journal ↓

INSIDE THE MOD

Three rules for surviving Nightfall.

01

Midnight, forever

Explore a 224 × 224-block village and forest in a separate dimension. The Overworld keeps its normal day–night cycle.

02

A secret ten blocks away

A human disguise transforms when a Survival or Adventure player comes within 10 blocks, then gives chase. It returns to human form after players leave the radius.

03

Webs or fire

Webs stick to surfaces and mobs, and bring web bats down. The fire wand ignites creatures without setting buildings on fire.

THE CREATURE FILES

Your creations come alive after dark.

Six original creature dossiers: source geometry and texture renders, current gameplay mechanics and in-village captures.

01 / WEREWOLFWerewolf · TeacherMa original model render
Original model render · source geometry and textures

Pursuit / proximity transformation

Werewolf

Ten blocks. One terrible revelation.

Built from your original werewolf model: a human disguise, red eyes and fangs, a transformation sequence and a four-legged run. The mane, claws and head retain the original design.

Encounter
A Survival or Adventure player within a ten-block radius triggers a roughly five-second transformation, followed by melee pursuit. Once all eligible players leave the radius, pursuit stops and the disguise returns within about five seconds.
Field advice
Choose an escape route before approaching and use the transformation window to retreat. Creative and Spectator players do not trigger this encounter.
  • Trigger radius ≤ 10 blocks
  • Transformation ≈ 5 seconds
  • 36 health points
Werewolf · in-game Nightfall capture, staged camera and pose
Minecraft 1.21.1 capture · staged camera, pose and lighting
Explore the source model, animations & making-of ↗
02 / PUMPKIN-ZOMBIE-BATPumpkin zombie · TeacherMa original model render
Original model render · source geometry and textures

Ground threat / ranged webs

Pumpkin zombie

The lantern bearer can trap you too.

Green skin, a purple jacket and a carried pumpkin create a distinctive Halloween silhouette. The original project contains both the zombie and bat; the mod uses them as separate creatures.

Encounter
Found around the village, pumpkin field and forest, it attacks from range with sticky webs. Webs restrict movement, making narrow paths dangerous.
Field advice
Dodge sideways, keep an exit open and avoid corners. Use your own webs to gain distance before switching to the wand.
  • Original carried-pumpkin design
  • Ranged web attack
  • 26 health points
Pumpkin zombie · in-game Nightfall capture, staged camera and pose
Minecraft 1.21.1 capture · staged camera, pose and lighting
Explore the source model, animations & making-of ↗
03 / WITCHWeb witch · TeacherMa original model render
Original model render · source geometry and textures

Location guardian / ranged webs

Web witch

A watcher of marshes and graves.

Your witch model brings together an orange pointed hat, green clothing, a cape and a broom, using its original textures. The close-up render shows the hat decorations and face details.

Encounter
In Nightfall, the witch is a hostile creature found in the witchfen and cemetery. It attacks with ranged webs and uses ground movement in the current release.
Field advice
Leave room to retreat on the boardwalk. Break line of sight with walls and avoid fighting several enemies at once on a narrow bridge.
  • Original broom and cape
  • Cemetery / witchfen
  • 26 health points
Web witch · in-game Nightfall capture, staged camera and pose
Minecraft 1.21.1 capture · staged camera, pose and lighting
Explore the source model, animations & making-of ↗
04 / HALLOWEEN-SKELETONLantern Skeleton · TeacherMa original model render
Original model render · source geometry and textures

Cemetery watch / web casting

Lantern Skeleton

Its lantern lights the path—and your escape.

Ivory bones, green eyes, a purple cape and a pumpkin lantern preserve your original design. The lantern sways at rest, limbs and cape move during walking, and the waving gesture warns of a web cast.

Encounter
24 health points and four preset actors on village roads and in the cemetery. It raises its free hand before launching a sticky web after about 1.1 seconds, provided it still has a clear line of sight.
Field advice
Move sideways or break line of sight when its free hand rises. Your web shooter slows it and your fire wand can ignite it.
  • 24 health points
  • 4 preset actors
  • 3 original animation clips
Lantern Skeleton · in-game Nightfall capture, staged camera and pose
Minecraft 1.21.1 capture · staged camera, pose and lighting
Explore the source model, animations & making-of ↗
05 / HALLOWEEN-SCYTHE-REAPERScythe Reaper · TeacherMa original model render
Original model render · source geometry and textures

Forest guardian / ranged and melee combat

Scythe Reaper

Retreat before the scythe descends.

The pumpkin head, dark robes, giant scythe and soul flame come from your original model. Its hovering sway, crescent sweep and soul-summoning clips are retained. The animation creates a floating silhouette while the entity navigates on the ground.

Encounter
40 health points and two preset actors near the shrine and woodland. It fires webs at range and swings its scythe up close. A swing resolves once after about 0.9 seconds for seven base melee damage, modified by difficulty and armour.
Field advice
Use the wind-up to retreat beyond three blocks or move behind solid cover. Control it with a web before casting fire, and avoid narrow dead ends.
  • 40 health points
  • 7 base melee damage
  • 2 preset actors
Scythe Reaper · in-game Nightfall capture, staged camera and pose
Minecraft 1.21.1 capture · staged camera, pose and lighting
Explore the source model, animations & making-of ↗
06 / HALLOWEEN-MUMMYAncient Mummy · TeacherMa original model render
Original model render · source geometry and textures

Crypt patrol / web traps

Ancient Mummy

Footsteps in the crypt draw closer.

Layered bandages, green eyes, a purple sash and a golden amulet retain the original design. Head, arm and waist ribbons follow the authored idle and shambling clips; its scare gesture warns of a web attack.

Encounter
32 health points and four preset actors in the crypt and woodland. It moves slowly but launches webs after a roughly 1.1-second wind-up. A successful web attaches to its target and slows movement.
Field advice
Locate the crypt exit before approaching and avoid facing several enemies in the doorway. Slow it with a web, make room, then cast fire from a clear angle.
  • 32 health points
  • 4 preset actors
  • 3 original animation clips
Ancient Mummy · in-game Nightfall capture, staged camera and pose
Minecraft 1.21.1 capture · staged camera, pose and lighting
Explore the source model, animations & making-of ↗

AN ATLAS OF THE ENDLESS NIGHT

From the last lantern to the deep woods.

Nightfall exploration mapNorth is up. The gate is north of the village; the tower is south. The cemetery is east, the witchfen west, the shrine southwest and the camp southeast. Schematic based on scene coordinates. 01020304050607N / −Z224 × 224 BLOCKS
Scene-coordinate schematic · simplified buildings, not an in-game minimap

FIELD COORDINATES

Remember the lights. Keep the coordinates.

A 224 × 224-block scene in its own dimension, with six cottages, an old clock tower, a cemetery, a swamp, a pumpkin field, a forest shrine and a camp.

  1. 01
    Gate ↗X / Y / Z · 0 / 64 / −65
  2. 02
    Clock tower ↗X / Y / Z · 0 / 64 / 37
  3. 03
    Pumpkin fieldX / Y / Z · 38 / 64 / −50
  4. 04
    Cemetery ↗X / Y / Z · 45 / 64 / 21
  5. 05
    Witchfen ↗X / Y / Z · −48 / 64 / −8
  6. 06
    Pumpkin shrine ↗X / Y / Z · −57 / 64 / 40
  7. 07
    Forgotten camp ↗X / Y / Z · 60 / 64 / 68

Coordinates mark entrances, signs or nearby landmarks. Wait for generation on your first visit. Your original world keeps its normal day–night cycle.

Gate & lantern streets · original Nightfall scene captured in Minecraft
Original scene · in-game camera render

XYZ (0, 64, −65)

Gate & lantern streets

Follow the pumpkin lanterns into the village and locate your return point. Six enterable cottages line the main road.

Clock tower & square · original Nightfall scene captured in Minecraft
Original scene · in-game camera render

XYZ (0, 64, 37)

Clock tower & square

The tower, violet glass and soul fire in the square define the village centre. Use the tall silhouette to orient yourself at each branching path.

Whispering Graves · original Nightfall scene captured in Minecraft
Original scene · in-game camera render

XYZ (45, 64, 21)

Whispering Graves

Gravestones, cobwebs and skulls fill the fenced cemetery. A supply chest waits in the crypt, with a web witch and vanilla mobs nearby. In 1.5.0, original Lantern Skeletons patrol the cemetery and bandaged mummies wait near the crypt.

Witchfen · original Nightfall scene captured in Minecraft
Original scene · in-game camera render

XYZ (−48, 64, −8)

Witchfen

Cross the dark wooden boardwalk toward the raised hut. A soul lantern marks the entrance, while water limits your room to manoeuvre.

Forest pumpkin shrine · original Nightfall scene captured in Minecraft
Original scene · in-game camera render

XYZ (−57, 64, 40)

Forest pumpkin shrine

A giant pumpkin, obsidian and soul fire hide among the trees beyond the village. Refill food and string before reaching this remote end of the route. New reaper and mummy guards make an escape route essential before approaching.

Dark woods & forgotten camp · original Nightfall scene captured in Minecraft
Original scene · in-game camera render

XYZ (60, 64, 68)

Dark woods & forgotten camp

Dark oak surrounds the scene. A campfire, log seats and a supply chest form a remote camp where bats and ground mobs complicate exploration.

THE FIELD JOURNAL / SIX CHAPTERS

Your mission: investigate, then survive.

A self-guided route playable with the existing mechanics: find your way, observe a transformation, practise webs and fire, then return with screenshots of your journey.

Website field journal

Check objectives manually and keep progress in this browser. The current mod has no automatic quest tracking, story unlocks or quest rewards.

01

Departure / gate

The midnight invitation

An invitation leads you beyond familiar lights. Learn how to return before deciding how far to venture.

Chapter objectives

Field tipAn invitation needs one paper, one carved pumpkin and one string, in any arrangement.

See the location ↗
02

Village / clock tower

Follow the lanterns

The tower marks the village centre and cottage supplies support the investigation. But a figure carrying a pumpkin lantern may be no friendly watchman.

Chapter objectives

Field tipChest loot is random and can include string, food and a web shooter. Supplies are world loot, not mission rewards.

See the location ↗
03

Village roads / pumpkin field

The ten-block stranger

A figure under the lanterns looks almost ordinary. Keep an exit behind you and watch what happens as you approach.

Chapter objectives

Field tipMelee pursuit starts after roughly five seconds. Retreat before being surrounded; pumpkin field guards also fire webs.

See the location ↗
04

Whispering Graves

Threads among the graves

Supplies remain in the crypt. Skeletons carry pumpkin lamps and mummies shamble out of the shadows; every step risks a web trap.

Chapter objectives

Field tipNew in 1.5.0: skeletons and mummies cast webs about 1.1 seconds after their warning gesture. Use gravestones and door frames as cover. Your webs can also bring this mod’s bats down.

See the location ↗
05

Witchfen

The watcher in the marsh

Beyond the boardwalk, an orange pointed hat appears in the doorway.

Chapter objectives

Field tipThe wand reaches 24 blocks and ignites a hit creature for about 30 seconds. Fire immunity and water can change the outcome.

See the location ↗
06

Forest shrine / homeward

Return from the endless night

A giant pumpkin glows among the trees and a Scythe Reaper guards the shrine. Record the encounter, keep an escape route open, then return to your world with the findings.

Chapter objectives

Field tipA scythe hit resolves about 0.9 seconds into the swing; retreat or use solid cover to evade it. The ending is your safe return. Completing the website journal does not end the permanent night.

See the location ↗

CAPTURED IN MINECRAFT

From the village skyline to creature details.

Original scene captures · new creatures in the dossiers above

READY IN A FEW STEPS

Set it up. Jump in.

Requirements checked against the download package.

  1. 01

    Prepare a matching game instance

    Select Minecraft Java 1.21.1 in your launcher and use Java 21 for this instance. Back up any world you plan to use; a new test world is a good starting point.

  2. 02

    Install Fabric 0.19.3

    Install the version specified above using the loader’s official website. Launch the matching profile once, then close it. Fabric official download ↗

  3. 03

    Extract the package and copy the JAR

    Put the mod JAR from the play package into this instance’s mods folder. Do not install the whole ZIP or the source project. Remove the older JAR of this mod to avoid duplicates.

    Fabric API 0.116.15+1.21.1 must be downloaded separately and placed in mods too. Fabric API ↗

    Your game instance└─ mods/   ├─ this mod’s .jar   └─ fabric-api-0.116.15+1.21.1.jar
  4. 04

    Launch the matching profile and try a test world

    Use Easy, Normal or Hard for mobs; Peaceful removes hostile entities. Multiplayer requires the same mod and Fabric API on the server and every client.

    Installed? Start playing ↓

YOUR FIRST FIVE MINUTES

Your first moments in the world.

  1. 01

    An invitation to the night

    Use /halloween enter and wait for the scene to generate on your first visit. Or craft an invitation with paper, a carved pumpkin and string; right-click it to travel both ways.

  2. 02

    Choose your weapons

    An administrator can use /halloween kit for equipment. Right-click the web shooter; each Survival shot costs one string. The wand reaches 24 blocks and burns a hit creature for 30 seconds.

  3. 03

    Approach the stranger

    Approach in Survival or Adventure. At ten blocks or closer, a roughly five-second transformation precedes the attack. Once all eligible players leave, it stops attacking and reverses the transformation in up to five seconds. Creative and Spectator do not trigger it.

  4. 04

    Meet three new inhabitants

    Find Lantern Skeletons on the village roads and in the cemetery, mummies in the crypt, and Scythe Reapers near the shrine and forest. All three launch sticky webs; the reaper also uses a melee sweep. The equipment kit now contains seven creature spawn eggs.

Three items to prepare before entering.

Nightfall invitation

One paper + one carved pumpkin + one string, in any arrangement. Right-click to enter or return.

Shapeless recipe

Web shooter

Two string, four iron ingots, one carved pumpkin and one redstone dust. Use the three-row layout below. Right-click to fire; each Survival shot costs one string.

StringIronStringIronPumpkinIron—Redstone—

Fire wand

One amethyst shard, one blaze rod and one stick in a diagonal from bottom-left to top-right. Right-click to attack within 24 blocks; cooldown is one second.

——Amethyst—Blaze rod—Stick——

Useful commands

/halloween enter
Enter Nightfall Village (no admin permission needed)
/halloween leave
Return to your previous world and position
/halloween kit
Get equipment and seven spawn eggs (admin)
/summon teacherma_fabric_intro:werewolf
Summon a werewolf (admin)
/halloween status
Check whether Nightfall has finished generating
/summon teacherma_fabric_intro:lantern_skeleton
Summon a Lantern Skeleton (admin)
/summon teacherma_fabric_intro:scythe_reaper
Summon a Scythe Reaper (admin)
/summon teacherma_fabric_intro:ancient_mummy
Summon an Ancient Mummy (admin)

THE RIGHT FILE FOR YOU

Ready to play, or ready to build?

Play packages and full source projects are separate.

PLAY / .JAR

Play package

Includes the compiled JAR and installation notes. Extract it, then follow the guide above.

Download play ZIP ZIP · 626 KB
SHA-2569ae915d4483d44292cabca157d8dc2979f451240a16b95d51c25ac9bb60c78a2

BUILD / SOURCE

Full source project

Includes Java code, resources and build files. Extract it, open the root in IntelliJ IDEA and run Gradle with the Java version listed here. The first build needs internet access.

Download source ZIP ZIP · 4.5 MB
SHA-256c5933550b87caad9f994b112ae07810da6ec199e4a16e09314677925933ea4c2

Current release · 1.5.0-monsters

Adds the original Lantern Skeleton, Scythe Reaper and Ancient Mummy with their source models, textures and all nine animation clips. Ten new village actors: four skeletons, four mummies and two reapers, plus three spawn eggs. Supports sticky-web control, fire-wand damage and append-only upgrades to existing saves.

Models and textures are for personal learning, classroom and non-commercial use. See ASSET-LICENSE.txt in the package.

A LITTLE HELP

Need a hand? Start here.

Are these quests tracked and rewarded in game?

These missions are a guide to existing gameplay, with a manual checklist on this page. This release has no in-game quest journal, scripted story triggers or automatic quest rewards. Progress stays in this browser and does not read your game save.

Does the full moon trigger transformation? Can witches fly?

Full Moon Night is the adventure theme. Werewolves transform based on player distance, not moon phase. The witch retains the broom in the original model but uses ground-based combat in this release. The cover is promotional artwork; the gameplay captures show the current version.

Why does the werewolf stay human?

Use Survival or Adventure, keep the mob alive and approach within ten blocks in three dimensions. Allow around five seconds. Creative and Spectator players do not trigger it.

Will my existing village be rebuilt?

Upgrading from 1.4 to 1.5 appends ten new actors once; an upgrade from 1.3 also adds six werewolves. Buildings, chests and defeated original actors are preserved. Remove the old JAR and fully restart the world or server after installing the update.

Where can I find the three new creatures?

Enter Nightfall on a difficulty above Peaceful. Lantern Skeletons inhabit village roads and the cemetery, mummies the crypt and woodland, and reapers the forest shrine and camp area. They also spawn naturally in the Nightfall biome. Try the three new eggs in the Creative inventory or /halloween kit. The reaper follows ground paths; its hovering appearance comes from the original animation.

Can I install this on mobile or Bedrock?

These are Minecraft Java Edition mods, not Bedrock add-ons. Use Java Edition with the matching game and loader versions.

Missing dependency or duplicate mod on launch?

Check the Minecraft, Java, loader and API versions listed here. Keep only one version of this mod in mods; duplicate mod IDs cannot be loaded together. Source ZIPs do not belong in mods.