Midnight, forever
Explore a 224 × 224-block village and forest in a separate dimension. The Overworld keeps its normal day–night cycle.
Fabric 1.21.1 / Halloween adventure
Moonlight falls on a village that will never see dawn. Pumpkin zombies haunt its streets, witches wait in the swamp, and a stranger is only ten blocks away from revealing its true form.
v1.5.0-monsters · ZIP · 626 KB · Free
An original TeacherMa Halloween adventure. Enter an endless-night dimension, explore the lantern-lit village and dark forest, control enemies with sticky webs and fight back with a fire wand. Version 1.5.0 adds the Lantern Skeleton, Scythe Reaper and Ancient Mummy alongside the werewolf, pumpkin zombie, witch and bat.

PROLOGUE / FULL MOON NIGHT
The story and missions are an exploration narrative written for this guide, using the locations and mechanics in v1.5.0.
An unsigned invitation brings you to the edge of the forest. Pumpkin lanterns still glow at the gate, but the clock tower seems to have forgotten time. Candles burn behind windows. Footsteps cross the road. No one speaks of morning.
A stranger beneath a lantern may be a werewolf; a pumpkin lamp in the cemetery belongs to a skeleton. Bandages trail across the crypt floor while a scythe-bearing spirit guards the forest shrine. None explains why midnight has stopped, but every strand of web tries to end your investigation.
Your goal is to understand the dangers, complete your investigation and return to your own world with a record of what you found. Nightfall remains. Another visitor is already on the way.
Open the six-chapter field journal ↓INSIDE THE MOD
Explore a 224 × 224-block village and forest in a separate dimension. The Overworld keeps its normal day–night cycle.
A human disguise transforms when a Survival or Adventure player comes within 10 blocks, then gives chase. It returns to human form after players leave the radius.
Webs stick to surfaces and mobs, and bring web bats down. The fire wand ignites creatures without setting buildings on fire.
THE CREATURE FILES
Six original creature dossiers: source geometry and texture renders, current gameplay mechanics and in-village captures.

Pursuit / proximity transformation
Ten blocks. One terrible revelation.
Built from your original werewolf model: a human disguise, red eyes and fangs, a transformation sequence and a four-legged run. The mane, claws and head retain the original design.


Ground threat / ranged webs
The lantern bearer can trap you too.
Green skin, a purple jacket and a carried pumpkin create a distinctive Halloween silhouette. The original project contains both the zombie and bat; the mod uses them as separate creatures.


Location guardian / ranged webs
A watcher of marshes and graves.
Your witch model brings together an orange pointed hat, green clothing, a cape and a broom, using its original textures. The close-up render shows the hat decorations and face details.


Cemetery watch / web casting
Its lantern lights the path—and your escape.
Ivory bones, green eyes, a purple cape and a pumpkin lantern preserve your original design. The lantern sways at rest, limbs and cape move during walking, and the waving gesture warns of a web cast.


Forest guardian / ranged and melee combat
Retreat before the scythe descends.
The pumpkin head, dark robes, giant scythe and soul flame come from your original model. Its hovering sway, crescent sweep and soul-summoning clips are retained. The animation creates a floating silhouette while the entity navigates on the ground.


Crypt patrol / web traps
Footsteps in the crypt draw closer.
Layered bandages, green eyes, a purple sash and a golden amulet retain the original design. Head, arm and waist ribbons follow the authored idle and shambling clips; its scare gesture warns of a web attack.

AN ATLAS OF THE ENDLESS NIGHT
FIELD COORDINATES
A 224 × 224-block scene in its own dimension, with six cottages, an old clock tower, a cemetery, a swamp, a pumpkin field, a forest shrine and a camp.
Coordinates mark entrances, signs or nearby landmarks. Wait for generation on your first visit. Your original world keeps its normal day–night cycle.

XYZ (0, 64, −65)
Follow the pumpkin lanterns into the village and locate your return point. Six enterable cottages line the main road.

XYZ (0, 64, 37)
The tower, violet glass and soul fire in the square define the village centre. Use the tall silhouette to orient yourself at each branching path.

XYZ (45, 64, 21)
Gravestones, cobwebs and skulls fill the fenced cemetery. A supply chest waits in the crypt, with a web witch and vanilla mobs nearby. In 1.5.0, original Lantern Skeletons patrol the cemetery and bandaged mummies wait near the crypt.

XYZ (−48, 64, −8)
Cross the dark wooden boardwalk toward the raised hut. A soul lantern marks the entrance, while water limits your room to manoeuvre.

XYZ (−57, 64, 40)
A giant pumpkin, obsidian and soul fire hide among the trees beyond the village. Refill food and string before reaching this remote end of the route. New reaper and mummy guards make an escape route essential before approaching.

XYZ (60, 64, 68)
Dark oak surrounds the scene. A campfire, log seats and a supply chest form a remote camp where bats and ground mobs complicate exploration.
THE FIELD JOURNAL / SIX CHAPTERS
A self-guided route playable with the existing mechanics: find your way, observe a transformation, practise webs and fire, then return with screenshots of your journey.
Check objectives manually and keep progress in this browser. The current mod has no automatic quest tracking, story unlocks or quest rewards.
Departure / gate
An invitation leads you beyond familiar lights. Learn how to return before deciding how far to venture.
Field tipAn invitation needs one paper, one carved pumpkin and one string, in any arrangement.
See the location ↗Village / clock tower
The tower marks the village centre and cottage supplies support the investigation. But a figure carrying a pumpkin lantern may be no friendly watchman.
Field tipChest loot is random and can include string, food and a web shooter. Supplies are world loot, not mission rewards.
See the location ↗Village roads / pumpkin field
A figure under the lanterns looks almost ordinary. Keep an exit behind you and watch what happens as you approach.
Field tipMelee pursuit starts after roughly five seconds. Retreat before being surrounded; pumpkin field guards also fire webs.
See the location ↗Whispering Graves
Supplies remain in the crypt. Skeletons carry pumpkin lamps and mummies shamble out of the shadows; every step risks a web trap.
Field tipNew in 1.5.0: skeletons and mummies cast webs about 1.1 seconds after their warning gesture. Use gravestones and door frames as cover. Your webs can also bring this mod’s bats down.
See the location ↗Witchfen
Beyond the boardwalk, an orange pointed hat appears in the doorway.
Field tipThe wand reaches 24 blocks and ignites a hit creature for about 30 seconds. Fire immunity and water can change the outcome.
See the location ↗Forest shrine / homeward
A giant pumpkin glows among the trees and a Scythe Reaper guards the shrine. Record the encounter, keep an escape route open, then return to your world with the findings.
Field tipA scythe hit resolves about 0.9 seconds into the swing; retreat or use solid cover to evade it. The ending is your safe return. Completing the website journal does not end the permanent night.
See the location ↗CAPTURED IN MINECRAFT
Original scene captures · new creatures in the dossiers above
READY IN A FEW STEPS
Requirements checked against the download package.
Select Minecraft Java 1.21.1 in your launcher and use Java 21 for this instance. Back up any world you plan to use; a new test world is a good starting point.
Install the version specified above using the loader’s official website. Launch the matching profile once, then close it. Fabric official download ↗
Put the mod JAR from the play package into this instance’s mods folder. Do not install the whole ZIP or the source project. Remove the older JAR of this mod to avoid duplicates.
Fabric API 0.116.15+1.21.1 must be downloaded separately and placed in mods too. Fabric API ↗
Use Easy, Normal or Hard for mobs; Peaceful removes hostile entities. Multiplayer requires the same mod and Fabric API on the server and every client.
Installed? Start playing ↓YOUR FIRST FIVE MINUTES
Use /halloween enter and wait for the scene to generate on your first visit. Or craft an invitation with paper, a carved pumpkin and string; right-click it to travel both ways.
An administrator can use /halloween kit for equipment. Right-click the web shooter; each Survival shot costs one string. The wand reaches 24 blocks and burns a hit creature for 30 seconds.
Approach in Survival or Adventure. At ten blocks or closer, a roughly five-second transformation precedes the attack. Once all eligible players leave, it stops attacking and reverses the transformation in up to five seconds. Creative and Spectator do not trigger it.
Find Lantern Skeletons on the village roads and in the cemetery, mummies in the crypt, and Scythe Reapers near the shrine and forest. All three launch sticky webs; the reaper also uses a melee sweep. The equipment kit now contains seven creature spawn eggs.
One paper + one carved pumpkin + one string, in any arrangement. Right-click to enter or return.
Shapeless recipeTwo string, four iron ingots, one carved pumpkin and one redstone dust. Use the three-row layout below. Right-click to fire; each Survival shot costs one string.
One amethyst shard, one blaze rod and one stick in a diagonal from bottom-left to top-right. Right-click to attack within 24 blocks; cooldown is one second.
/halloween enter/halloween leave/halloween kit/summon teacherma_fabric_intro:werewolf/halloween status/summon teacherma_fabric_intro:lantern_skeleton/summon teacherma_fabric_intro:scythe_reaper/summon teacherma_fabric_intro:ancient_mummyTHE RIGHT FILE FOR YOU
Play packages and full source projects are separate.
PLAY / .JAR
Includes the compiled JAR and installation notes. Extract it, then follow the guide above.
Download play ZIP ZIP · 626 KB9ae915d4483d44292cabca157d8dc2979f451240a16b95d51c25ac9bb60c78a2BUILD / SOURCE
Includes Java code, resources and build files. Extract it, open the root in IntelliJ IDEA and run Gradle with the Java version listed here. The first build needs internet access.
Download source ZIP ZIP · 4.5 MBc5933550b87caad9f994b112ae07810da6ec199e4a16e09314677925933ea4c2Adds the original Lantern Skeleton, Scythe Reaper and Ancient Mummy with their source models, textures and all nine animation clips. Ten new village actors: four skeletons, four mummies and two reapers, plus three spawn eggs. Supports sticky-web control, fire-wand damage and append-only upgrades to existing saves.
Models and textures are for personal learning, classroom and non-commercial use. See ASSET-LICENSE.txt in the package.
A LITTLE HELP
These missions are a guide to existing gameplay, with a manual checklist on this page. This release has no in-game quest journal, scripted story triggers or automatic quest rewards. Progress stays in this browser and does not read your game save.
Full Moon Night is the adventure theme. Werewolves transform based on player distance, not moon phase. The witch retains the broom in the original model but uses ground-based combat in this release. The cover is promotional artwork; the gameplay captures show the current version.
Use Survival or Adventure, keep the mob alive and approach within ten blocks in three dimensions. Allow around five seconds. Creative and Spectator players do not trigger it.
Upgrading from 1.4 to 1.5 appends ten new actors once; an upgrade from 1.3 also adds six werewolves. Buildings, chests and defeated original actors are preserved. Remove the old JAR and fully restart the world or server after installing the update.
Enter Nightfall on a difficulty above Peaceful. Lantern Skeletons inhabit village roads and the cemetery, mummies the crypt and woodland, and reapers the forest shrine and camp area. They also spawn naturally in the Nightfall biome. Try the three new eggs in the Creative inventory or /halloween kit. The reaper follows ground paths; its hovering appearance comes from the original animation.
These are Minecraft Java Edition mods, not Bedrock add-ons. Use Java Edition with the matching game and loader versions.
Check the Minecraft, Java, loader and API versions listed here. Keep only one version of this mod in mods; duplicate mod IDs cannot be loaded together. Source ZIPs do not belong in mods.